THE KINGDOM OF HUMAN VALUES
“To pass from our passions within the meaning of the values, not by the duty, but by the comprehension of our true nature”
According to Spinoza
GOAL OF GAME
The purpose of the game is to familiarize, in a ludic way, the participants in the existence of some values and their exact significance.
This game can be used of initiation or complement with the teaching of the Human Values.
To favour the comprehension of younger people, the definition could be illustrated with stories (for each value to see the list of the stories in the heading Human Values).
At force being repeated by the play, the definitions will be memorized, which will facilitate their application by a personal work of reflection, according to the definitions of the values which one will have had to give during the part.
If we think that nothing arrives by coincidence, the defined values, are perhaps those which we have temporarily, particularly need to work.
When a group meet regularly, the following time, each participant will say if he had the occasion to apply certain values and, if he wishes it, he can share his experiment with the others. It could be created a collection gathering the best accounts
RULES OF THE GAME:
The play is played with 2 to 7 participants and if the number allows it a leader of play which could be the “Leader” of the preceding part
Each player plays with a die and advances number of points indicated by the die.
When he falls into a trap: lie, selfishness, idleness, violence, ignorance, jealousy, he draws lots a value card. If he can answer the questions, he will advance number of points indicated by the trap; if no, it is the last of the play which profits from it (concept of helping)
If he plays one six, the player gives the definition of the value on which he arrives: if he can answer, he advances again of six boxes, if he does not know, the six boxes are divided with the last of the play (concept of sharing)
The player who arrives the first at the Kingdom of Human Values becomes the “Leader”. He draws lot a value card and, he returns to him the role, alone or with the assistance of the last (if there is more than two players), to mime this value this way to permit the other players to recognize it; so that they reach in their turn in the Kingdom of Human Values.
To the leader, it is allocated the responsibility for the example to bring the others where he is arrived, he does not seek to be admired.No one cannot be a good leader without to have exceeded the personal interest. The good leader must learn how more to convince that to dominate, he is measured with the mark of perfection which he leaves.
A large leader serves only himself. A good leader serves the others.
MATERIAL:
A plate of play: you can print the various parts, stick them on a rigid level and plasticize it. (To see Material rubrique)
The booklet containing the questions relating to the traps and the Human Values.
A Values cards game: you can print them recto the heart and verso the values and plasticize them.
One die and as many players as pawns.